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UK Comic Book Forum - House of Heroes Comics UK Comic Book Forum - Discuss comics, graphic novels and collectibles such as HeroClix, VS., AT-43 and UFS CCG

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bungo_underhill

Joined: 25 Jun 2007 Posts: 1486
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Posted: Sun Jan 27, 2008 9:14 pm Post subject: |
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There was no Marvel Legends available to draft but as Scott said DCL worked pretty well for us. I think by this formats nature you have to play all 4 major teams in your decks and the main choice you have to make is which pairs to team up.
We did get a few cards that were auto cuts:
Bat Computer
Flash City
Lord of Apokalypse
Evil Genius
Due to use not having and (or in Lex's case enough) of the characters to go with them.
I think the big issue with a tournament like this is time. Deck building probably took around 40mins and each round was over an hour long. Perhaps this is due to teams starting with 100 endurance - but most games were ending on turn 6/7/8 which is usually the case in limited anyway. I think turns take longer when two people are trying to make joint decsions on both sides. I think you have to treat each game nearly as two games so playing a 3 round tourney is at least as time consuming as a five round draft... _________________ “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
-- Terry Pratchett |
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RD52169

Joined: 07 Jan 2008 Posts: 98 Location: Rotherham
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Posted: Sun Jan 27, 2008 11:16 pm Post subject: |
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| bungo_underhill wrote: | | I think the big issue with a tournament like this is time. Deck building probably took around 40mins and each round was over an hour long. Perhaps this is due to teams starting with 100 endurance |
Do you think an endurance level of 50 would work in order to shorten the length of the games, or would that end games too early (e.g. turn 3/4)?
It sounded like fun, and it was ashame that I couldnt be there, I sooooo jealous of you guys...  _________________ Space Corps Directives
1742 - No officer should ever report active for duty in a ginger toupee
196156 - Any officer caught sniffing the saddle of the excersize bicycle in the women's gym will be discharged without trial |
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bungo_underhill

Joined: 25 Jun 2007 Posts: 1486
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Posted: Sun Jan 27, 2008 11:24 pm Post subject: |
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| RD52169 wrote: | | bungo_underhill wrote: | | I think the big issue with a tournament like this is time. Deck building probably took around 40mins and each round was over an hour long. Perhaps this is due to teams starting with 100 endurance |
Do you think an endurance level of 50 would work in order to shorten the length of the games, or would that end games too early (e.g. turn 3/4)?
It sounded like fun, and it was ashame that I couldnt be there, I sooooo jealous of you guys...  |
I think ir endurance wa slimited to 50 nobody would play 6+ drops and just load up on 1s and twos for the early beats win... _________________ “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
-- Terry Pratchett |
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The Watcher Site Admin

Joined: 10 Oct 2006 Posts: 1123
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Posted: Mon Jan 28, 2008 9:25 am Post subject: |
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I had a god time. it did seem to take a long time to build but that is ok, as we had some new players. I played MTU and we lost one and won one. I played with the little man Reece and we had fun playing. It was weird playing a set i didn't know. I'm use to legends with its limited text. I played a Spider Friends with a few Defenders, and Reece played Sinister Syndicate with Underworld. I wouldn't have picked this set but my partner was for it.
I think if we kept the games to a time limit (not too crazy about this idea) or cut the endurance down to 75 points. 100 seemed too long, even when Reece kept playing The Green Goblin 6 drop.
I also liked that we could choose from different sets, which made it interesting. But sadly no Marvel Legends. UDE needs to see the light. I have heard that other shops can't sell VS. Its all Bungo's doing.
I liked the feel of the game and thought that it played well. One thing i thought didn't work right was that people could play a card that said play this card on a character you control, and then play it on thier partner's character. I like the ability to play generic plot twists with eachother, but playing the control ones with you partner seemed wrong, to me. Wasn't that big of a deal, but it just didn't seem to fit.
Overall I think we pulled it off. I could do with a tweek or two but it worked. Next time we do this, we will know, how to make it flow better. If we did random partners it would have been interesting as well. I think it played out fine, but maybe we could get people to team up who normaly wouldn't have. |
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bungo_underhill

Joined: 25 Jun 2007 Posts: 1486
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Posted: Mon Jan 28, 2008 11:38 am Post subject: |
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| The Watcher wrote: |
I think if we kept the games to a time limit (not too crazy about this idea) or cut the endurance down to 75 points. 100 seemed too long, even when Reece kept playing The Green Goblin 6 drop. |
I'm still not sure whats the best way to deal with this Perhaps we should trial the game with 75 Endurance and see how it goes...
| Quote: | | One thing i thought didn't work right was that people could play a card that said play this card on a character you control, and then play it on thier partner's character. I like the ability to play generic plot twists with eachother, but playing the control ones with you partner seemed wrong, to me. |
I thought we had agreed on this rule before - it is one that I suggested that came from the Galactus rules. But as we did away with being able to team attack perhaps we should have nerfed this too. Next time we'll try it the other way I guess...
| Quote: |
Overall I think we pulled it off. I could do with a tweek or two but it worked. Next time we do this, we will know, how to make it flow better. If we did random partners it would have been interesting as well. I think it played out fine, but maybe we could get people to team up who normaly wouldn't have. |
Random Partners would be fine but if people are choosing which set to play I'm not sure how effective this would be. Perhaps we could only allow one set or randomly pair amongst people who wanted to play a particular set (of course this could mean a pair could choose an unpopular set in order to try and get teamed-up) but some people might feel uncomfortable playing if they were forced onto a team with somebody they didn't know. _________________ “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
-- Terry Pratchett |
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Sebastian Shaw
Joined: 22 Dec 2007 Posts: 453 Location: Hellfire Club - SG Branch
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Posted: Mon Jan 28, 2008 11:56 am Post subject: |
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| The Watcher wrote: | I had a god time. it did seem to take a long time to build but that is ok, as we had some new players. I played MTU and we lost one and won one. I played with the little man Reece and we had fun playing. It was weird playing a set i didn't know. I'm use to legends with its limited text. I played a Spider Friends with a few Defenders, and Reece played Sinister Syndicate with Underworld. I wouldn't have picked this set but my partner was for it.
I think if we kept the games to a time limit (not too crazy about this idea) or cut the endurance down to 75 points. 100 seemed too long, even when Reece kept playing The Green Goblin 6 drop.
I also liked that we could choose from different sets, which made it interesting. But sadly no Marvel Legends. UDE needs to see the light. I have heard that other shops can't sell VS. Its all Bungo's doing.
I liked the feel of the game and thought that it played well. One thing i thought didn't work right was that people could play a card that said play this card on a character you control, and then play it on thier partner's character. I like the ability to play generic plot twists with eachother, but playing the control ones with you partner seemed wrong, to me. Wasn't that big of a deal, but it just didn't seem to fit.
Overall I think we pulled it off. I could do with a tweek or two but it worked. Next time we do this, we will know, how to make it flow better. If we did random partners it would have been interesting as well. I think it played out fine, but maybe we could get people to team up who normaly wouldn't have. |
it was great fun, my wife enjoyed herself too, but we both had brain drain after the first game. we were going neck to neck with marc & jim, both our endurance totals were EXACTLY the same at the end of every turn which was really close. ultimately only beat them by one, negative 6 to negative 7. second game with olly was totally trashed, negative 1 to 20 all because of his darn Venom & Mephisto.
yeah, I do think it would be better with 75 endurance. The long game might not totally be due to the 100 endurance, i know my games took slightly longer due to the fact that I had to read my cards as well as my opponents cause I had no idea what they were.
i agree that we shouldn't be able to play plot twists which say characters you control. kinda doesn't feel right. generic ones which just say target character is fine though.
i dun mind doing random partners, but like bungo brought up, both partners need to play the same set. also, there might be a problem on rare cards, regarding which partner gets which. for example, there might be a mobilize in the pool, which obviously both partners would want. so if we were doing random partners, even though the decks are made from a common pool, each partner will then take back the cards in their individual 4 packs to avoid any misunderstandings.
all, in all pretty fun. we could always do a doubles again with random partners but with constructed decks instead, possbily utilising a BYOS format to practice for the UK nationals? _________________
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RD52169

Joined: 07 Jan 2008 Posts: 98 Location: Rotherham
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Posted: Mon Jan 28, 2008 12:36 pm Post subject: |
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Bring your own set sounds like a good idea. It would let us test decks and strategies out.
I think that randomising partners can cause problems, as in will they be able to agree on playing a particular set? _________________ Space Corps Directives
1742 - No officer should ever report active for duty in a ginger toupee
196156 - Any officer caught sniffing the saddle of the excersize bicycle in the women's gym will be discharged without trial |
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lordoflimbo

Joined: 13 Oct 2007 Posts: 292
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Posted: Mon Jan 28, 2008 3:45 pm Post subject: |
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| RD52169 wrote: | Bring your own set sounds like a good idea. It would let us test decks and strategies out.
I think that randomising partners can cause problems, as in will they be able to agree on playing a particular set? | OR, you both have individual BYOS decks, because otherwise I think it would limit the game SOO much if you both had to use the same set. |
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RD52169

Joined: 07 Jan 2008 Posts: 98 Location: Rotherham
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Posted: Mon Jan 28, 2008 10:27 pm Post subject: |
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| lordoflimbo wrote: | | you both have individual BYOS decks, because otherwise I think it would limit the game SOO much if you both had to use the same set. |
That is a really good idea!
A Doubles tournament but rather than "sealed" each partner could bring a deck using the "Bring your own set" rules _________________ Space Corps Directives
1742 - No officer should ever report active for duty in a ginger toupee
196156 - Any officer caught sniffing the saddle of the excersize bicycle in the women's gym will be discharged without trial |
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Sebastian Shaw
Joined: 22 Dec 2007 Posts: 453 Location: Hellfire Club - SG Branch
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Posted: Mon Jan 28, 2008 11:06 pm Post subject: |
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| RD52169 wrote: | | lordoflimbo wrote: | | you both have individual BYOS decks, because otherwise I think it would limit the game SOO much if you both had to use the same set. |
That is a really good idea!
A Doubles tournament but rather than "sealed" each partner could bring a deck using the "Bring your own set" rules |
yeah, what i meant was both partners having a BYOS each, not that they both need to be from the same set. _________________
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